// import * as Phaser from 'phaser';
import Sizer from '../sizer/Sizer';
import { IConfig as IConfigButtons } from '../utils/buttongroup/Buttons';

export default Buttons;

declare namespace Buttons {

    type AlignTypes = 'left' | 'top' | 'right' | 'bottom' | 'center';

    interface IConfig extends Sizer.IConfig, IConfigButtons {
        background?: Phaser.GameObjects.GameObject,

        buttons?: Phaser.GameObjects.GameObject[],

        expand?: boolean,

        align?: AlignTypes,
    }
}

declare class Buttons extends Sizer {
    constructor(
        scene: Phaser.Scene,
        config?: Buttons.IConfig
    );

    emitButtonClick(
        index: number | Phaser.GameObjects.GameObject
    ): this;

    setButtonEnable(
        index?: number | Phaser.GameObjects.GameObject | boolean,
        enable?: boolean
    ): this;

    toggleButtonEnable(
        index?: number | Phaser.GameObjects.GameObject
    ): this;

    getButtonEnable(
        index: number | Phaser.GameObjects.GameObject
    ): boolean;

    getButton(
        index: number
    ): Phaser.GameObjects.GameObject | null;

    addButton(
        gameObject: Phaser.GameObjects.GameObject
    ): this;

    removeButton(
        gameObject: Phaser.GameObjects.GameObject,
        destroyChild?: boolean
    ): this;

    clearButtons(
        destroyChild?: boolean
    ): this;

    showButton(
        index: number | Phaser.GameObjects.GameObject
    ): this;

    hideButton(
        index: number | Phaser.GameObjects.GameObject
    ): this;

    forEachButtton(
        callback: (button: Phaser.GameObjects.GameObject, index: number, buttons: Phaser.GameObjects.GameObject[]) => void,
        scop?: unknown
    ): this;

    readonly buttons: Phaser.GameObjects.GameObject[];

    value: unknown;

    setSelectedButtonName(
        name: string
    ): this;

    getSelectedButtonName(): string;

    setButtonState(
        name: string,
        state?: boolean
    ): this;

    getButtonState(
        name: string
    ): boolean;
}